| 1 | // RUN: %clang_cc1 -fsyntax-only -verify %s |
| 2 | // expected-no-diagnostics |
| 3 | |
| 4 | class C {}; |
| 5 | bool operator == (C c1, C c2); |
| 6 | |
| 7 | bool operator == (C c1, int i); |
| 8 | bool operator == (int i, C c2); |
| 9 | |
| 10 | C operator += (C c1, C c2); |
| 11 | |
| 12 | enum TextureType { TextureType3D }; |
| 13 | |
| 14 | @interface Texture |
| 15 | @property int textureType; |
| 16 | @property C c; |
| 17 | @end |
| 18 | |
| 19 | template <typename> class Framebuffer { |
| 20 | public: |
| 21 | Texture **color_attachment; |
| 22 | Framebuffer(); |
| 23 | }; |
| 24 | |
| 25 | template <typename T> Framebuffer<T>::Framebuffer() { |
| 26 | (void)(color_attachment[0].textureType == TextureType3D); |
| 27 | color_attachment[0].textureType += 1; |
| 28 | (void)(color_attachment[0].c == color_attachment[0].c); |
| 29 | (void)(color_attachment[0].c == 1); |
| 30 | (void)(1 == color_attachment[0].c); |
| 31 | } |
| 32 | |
| 33 | void foo() { |
| 34 | Framebuffer<int>(); |
| 35 | } |
| 36 | |