1 | # godoc |
---|---|
2 | |
3 | This directory contains most of the code for running a godoc server. The |
4 | executable lives at golang.org/x/tools/cmd/godoc. |
5 | |
6 | ## Development mode |
7 | |
8 | In production, CSS/JS/template assets need to be compiled into the godoc |
9 | binary. It can be tedious to recompile assets every time, but you can pass a |
10 | flag to load CSS/JS/templates from disk every time a page loads: |
11 | |
12 | ``` |
13 | godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060 |
14 | ``` |
15 | |
16 | ## Recompiling static assets |
17 | |
18 | The files that live at `static/style.css`, `static/jquery.js` and so on are not |
19 | present in the final binary. They are placed into `static/static.go` by running |
20 | `go generate`. So to compile a change and test it in your browser: |
21 | |
22 | 1) Make changes to e.g. `static/style.css`. |
23 | |
24 | 2) Run `go generate golang.org/x/tools/godoc/static` so `static/static.go` picks |
25 | up the change. |
26 | |
27 | 3) Run `go install golang.org/x/tools/cmd/godoc` so the compiled `godoc` binary |
28 | picks up the change. |
29 | |
30 | 4) Run `godoc -http=:6060` and view your changes in the browser. You may need |
31 | to disable your browser's cache to avoid reloading a stale file. |
32 |
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